Tetroids

This is a game I made last week. It mixes together three different video games into one. It is actually quite fun to play, which is something that surprised me. The interaction of tetris and asteroids adds a whole lot to the asteroids game (and basically destroys the tetris game). While you are out shooting and dodging asteroids, you can build a safe haven out of the tetris blocks that have fallen, so you can get yourself into a safer area when there are lots of asteroids around. But you can't just camp there the whole game, or else the tetris blocks will reach the top of the screen.
I think I'm a big fan of games where you can do some sort of construction, even if it is as basic as shooting out a hole in a stack of tetris blocks and calling it a bunker. That part of me makes me want to call myself creative, but then when I look at the people that you would typically call creative (i.e. the artsie types), I don't see many similarities.
The code is C code (GPL3), it uses SDL for graphics and input. There is even a precompiled linux (x86) binary in there (but there is also a working makefile). Theoretically it should compile and run in Windows. I tried and failed (you might think that a compiler with the year 2005 in its name would be able to compile C99 code, but you would be wrong) and don't really have enough access to Windows machines or desire to fiddle with them in order to get a Windows binary. I'd be happy to host it though if someone makes one (send me the files you used to build it too, since that sort of thing is useful).
Finally, press Escape to exit, I never got around to listening to the window manager events.

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